GameMaker Features

A collection of developer tools over the years

Project

Game Engine Developer Tools

Timeline

2017 - Present

My Role

Senior Product Designer

Industry

Gaming & Technology

Overview

I've worked on countless features, workflows and systems over the years that are crutial to game development. Each could be its own entire case study but I've decided to save you time and give a snapshot into what I've created to help developers all over the world make their games.

Taking complex tech and making it easy to use

Particle VFX Editor

I lead the design of the particle editor. Taking a complex engine only available by code, working with developers and artists to create a visual editor with an in-depth preset and "linking" system for beginners and pros to use.

The emitter panel was something that would be carried over into the main editing flow for the rest of the IDE.

Sequences Animation Tool

I was part of the two person design team in 2018 that designed the animation editor in the IDE. I mainly took charge of the canvas interactions and animation curve library and consulted on the timeline.

Prefab Library

I worked closely with developers to help build the entire prefab system which handled groups of assets stored locally in separate projects. This was a massive ecosystem of managers and systems design.

3D-2D Companion Tool

I lead the UX of an external tool created to let users import 3D models and animations and edit them before turning them into png sequences to use in GameMaker.

Package Manager

A system that allows users to install and revert individual packages to specific versions. This also had a global update system for less advanced users.

Install Flow

Rebranded windows install flow

Design System

I pushed for the creation and lead the team process to start creating a reusable design system which helped speed up ideation and design time massively whilst keeping the tool consisten visually.

Next Project

GameMaker Code Editor

I led the design of the new code editor and inspector window system which was part of a large overhaul of the workflow of GameMaker, a 2D game engine, known over the world as the most accessible and easy to use game building software.

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